Most of the players have spent the first few turns moving and avoiding fights with the one exception being the Dwarves led by Phil. He has cut a swathe through his opponents and finally has a break on Turn 3.
For continued map updates, go here: http://avacomicsgames.com/FantasyCampaign1/campaign.htm
We have had some discussion on terrain placement even as I frantically build more pieces to use. My thanks to Ryan as well for working on the pieces of the Fortified manor set. The end results are basic setups of d3+1 pieces with more if agreed to by both players. All pieces not preset by the hex (i.e. towers, mountains, etc) are scattered 4d6" from the center of the board using the scatter die.
There have also been some concerns about how difficult it is to get good things on the location charts. I will revisit those over the next two weeks to see if they really need reworking or if we are just dealing with unlucky rolling.
Turn updates:
Turn 2 - Josh's Chaos forces are leveled to a man in both forces thus allowing him to start anew in Turn 3 as newly liberated Empire forces. Jason loses half of his growing Waaaagh, but looks to come back stronger as his Big Boss promises to repay the favor on the sneaky rat things of Shawn. With more armies starting to flesh out to where they want to be, battles are getting nastier.
Turn 3 - Looks like the other Green Tide led by Andrew is about to get a taste of battle as Dan's newly battle-hardened Chaos troops caught him packing up. Juan's Ogres FINALLY caught up to the still tipsy Wood Elves of Ryan. Allen, in an attempt to claim the title of most evil, lays siege to Anthony's Vampires. We should see the first graveyard formed this week I think and will hopefully see the emergence of the Black Flags!!!
Come to Avalon Comics and Games in Silverdale where the gaming happens all the time and the Comic Talk is endless. It is the best shop on the Olympic Peninsula and has some of the best players in the area. See you next post!
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